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23 Feb. 2017 Posted by A List Apart in External

Big Data Visualization with Meaning

The web is not the traditional home of data visualization. You might come across a bar chart here or there in your online journey on any given day, but they’ve never been an artifact of web history. It seems like that’s been changing.

With the world becoming increasingly data-driven, we’re seeing more and more visualizations make their way onto our web pages and into our design briefs. They help us tell stories that better engage our users, and can even get them to take some kind of meaningful action.

7 Feb. 2017 Posted by A List Apart in External

I Don’t Need Help

We have no excuse…admit it. UX may brag about intuitive and pretty, but we sure suck at helping people—this one thing that most defines, most embodies great user experience.

Throughout history, there’s one recurring theme: people need help. For all we know, the need for assistance might have triggered the development of communication. It could have led to bonding among tribes and our existence today. In the future, it might be the only thing that staves off human extinction and promotes societal evolution.

2 Feb. 2017 Posted by A List Apart in External

Using HTTP/2 Responsibly: Adapting for Users

A note from the editors: This article is part one of a two-part series exploring the new HTTP/2 protocol and using it responsibly. Be sure to read part two, Considering How We Use HTTP/2.

2 Feb. 2017 Posted by A List Apart in External

Considering How We Use HTTP/2

A note from the editors: This article is part two of a two-part series exploring the new HTTP/2 protocol and using it responsibly. Be sure to read part one, Using HTTP/2 Responsibly: Adapting for Users.

24 Jan. 2017 Posted by A List Apart in External

Gaming the System…and Winning

Good intentions usually drive the “gamification” of websites—adding points, badges, and leaderboards to make them more engaging. It sounds like a great idea, but borrowing game design elements out of context is a risky way to design experiences, especially experiences intended to bring users back to a site.

17 Jan. 2017 Posted by A List Apart in External

Guerrilla Innovation

In a culture like Google’s, having paid time to innovate is celebrated. But most of us don’t work at Google; most of us work at places that are less than thrilled when someone has a bright new idea that will be amazing.

After all, who has time to try new things when the things we’re doing now aren’t broken? No one wants to be forced to use another app, to have yet another thing they are expected to log into, only to see it die out in six months.

So how do you push an idea through? How can you innovate if you work in a less-than-innovative place?

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